61 cards found.

The Avenger

Hero (0)

{3}, {t}: Target creature you control gains deathtouch until end of turn.



Color Identity:
Printings:
Theros Hero's Path (Common)

Foreign Names:

Formats:

The Champion

Hero (0)

{2}, {t}, Exile The Champion: Search your library for a legendary artifact card that isn't a creature, reveal it, and put it onto the battlefield. Then shuffle your library.



Color Identity:
Printings:
Journey into Nyx Hero's Path (Common)

Foreign Names:

Formats:

The Destined

Hero (0)

Spells you control that target a creature you control cost {2} less to cast.



Color Identity:
Printings:
Journey into Nyx Hero's Path (Common)

Foreign Names:

Formats:

The Explorer

Hero (0)

You may play an additional land on each of your turns.



Color Identity:
Printings:
Born of the Gods Hero's Path (Common)

Foreign Names:

Formats:

The General

Hero (0)

Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.



Color Identity:
Printings:
Born of the Gods Hero's Path (Common)

Foreign Names:

Formats:

The Harvester

Hero (0)

{t}: Draw a card, then discard a card.



Color Identity:
Printings:
Theros Hero's Path (Common)

Foreign Names:

Formats:

The Hunter

Hero (0)

{t}: Target creature you control gets +1/+1 until end of turn.



Color Identity:
Printings:
Theros Hero's Path (Common)

Foreign Names:

Formats:

The Philosopher

Hero (0)

{2}, {t}: Tap target creature.



Color Identity:
Printings:
Theros Hero's Path (Common)

Foreign Names:

Formats:

The Protector

Hero (0)

{t}: Prevent the next 1 damage that would be dealt to any target this turn.



Color Identity:
Printings:
Theros Hero's Path (Common)

Foreign Names:

Formats:

The Provider

Hero (0)

Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.



Color Identity:
Printings:
Born of the Gods Hero's Path (Common)

Foreign Names:

Formats:

The Savant

Hero (0)

Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.



Color Identity:
Printings:
Born of the Gods Hero's Path (Common)

Foreign Names:

Formats:

The Slayer

Hero (0)

You start the game with an additional 7 life.



Color Identity:
Printings:
Theros Hero's Path (Common)

Foreign Names:

Formats:

The Tyrant

Hero (0)

Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.



Color Identity:
Printings:
Born of the Gods Hero's Path (Common)

Foreign Names:

Formats:

The Vanquisher

Hero (0)

Your starting hand size is increased by one.
Your maximum hand size is increased by one.



Color Identity:
Printings:
Born of the Gods Hero's Path (Common)

Foreign Names:

Formats:

The Warmonger

Hero (0)

Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.



Color Identity:
Printings:
Born of the Gods Hero's Path (Common)

Foreign Names:

Formats:

The Warrior

Hero (0)

{t}: Target creature you control gains haste until end of turn.



Color Identity:
Printings:
Theros Hero's Path (Common)

Foreign Names:

Formats:

Thorn of Amethyst

Artifact {2} (2)

Noncreature spells cost {1} more to cast.
Mined from a cave in the Dark Meanders, it shines brightest when no one is looking.



Color Identity:
Printings:
Lorwyn (Rare)

Foreign Names:

Formats:

Thornwatch Scarecrow

Artifact Creature Scarecrow   4 / 4   {6} (6)

Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.



Color Identity:
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

Thoughtseize

Sorcery {B} (1)

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
"Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind."



Color Identity: B,Black

Watchwing Scarecrow

Artifact Creature Scarecrow   2 / 4   {4} (4)

Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
The wings are held in place by wicker rods. The rods are held in place by pure faith.



Color Identity:
Printings:
Shadowmoor (Common)

Foreign Names:

Formats:

No results found.
Bummer

61 cards found.